﻿using System;
using System.Drawing;

namespace COUP.Core
{
    public class PathingNode
    {
        public PathingNode Parent;
        public Tile Accessibility;
        public Point Cordinates;
        public int G, H;

        public int F
        {
            get
            {
                return G + H;
            }
        }

        public PathingNode() { }

        public PathingNode(Tile Access, Point Cords)
        {
            Accessibility = Access;
            Cordinates = Cords;
        }
    }
}
